Mednafen à

Je groupe trois versions  de Mednafen, étant complètement passer à travers pendant quelques semaines.

Pour rappel la belle bête émule : Atari Lynx, Neo Geo Pocket (Color), WonderSwan, GameBoy (Color), GameBoy Advance, Nintendo Entertainment System, Super Nintendo Entertainment, Super Famicom, Virtual Boy, PC Engine/TurboGrafx 16 (CD), SuperGrafx, PC-FX, Sega Game Gear, Sega Genesis/Megadrive, Sega Master System, Sony PlayStation.

Ci-dessous les détails de la version, téléchargement par ici.

  • This release fixes a PC-FX sound emulation regression from 0.9.35, a Sega Genesis 68K emulation regression from 0.9.34, and an “autosave” save state feature regression from around 0.9.16-WIP.
  • Additionally, a new setting “video.disable_composition” is available for people who don’t like Mednafen’s disabling of Aero on Windows Vista and 7, and SNES Super Scope emulation has been hooked up/enabled.
  • Due to the unpleasant number of regressions in recent releases, 0.9.36.x will be a new “stable” branch of Mednafen, with simpler, important, well-tested bugfixes backported from newer less stable releases.
  • In other news, I’m excited to announce that eldritch kittens from out of space will now slowly devour the minds of emulation news sites posters who repeatedly misreport Mednafen’s version string.

Ci-dessous les détails de la version, téléchargement par ici.

  • NGP: Fixed a potentially-exploitable overflow bug in the flash dirty block list code.
  • PCE, PCE_FAST: Fixed bug(from sloppy handling of errors) that caused battery-backed save game file destruction
    if an error(e.g. missing CD BIOS, memory allocation failure, etc.) occurred during game load and initialization.
  • PSX: Fixed a bug that caused a crash when trying to use save states during PSF playback/PS-EXE execution.

Ci-dessous les détails de la version, téléchargement par ici.

  • Fixed a piece of ancient mouse button mapping/reading code that was so broken it worked most of the time;
    fixes broken mapping of more
    exotic(other than left, center, and right) physical mouse buttons to virtual buttons.
  • Lynx: Fixed a minor stereo sound emulation issue thanks to a patch from “sage”.
  • Lynx: Fixed a bug that could cause Mednafen to crash when a game attempts to power-down the emulated Lynx(which may occur if a
    game is left unattended for a prolonged period of time).
  • WonderSwan, PC-FX, MD, NGP: Fixed several violations of C/C++ sequence point rules in relation to call order in expressions
    of functions with side effects, that could lead to undefined/wrong behavior with certain types of compiler optimizations
    and features(e.g. PC-FX emulation was broken on gcc 4.9.x with -fsanitize=undefined -std=gnu++11).

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